Feedback Frustrated with group monster health.

Discussion in 'General Archive' started by taketh, Sep 6, 2015.

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  1. taketh

    taketh Regular

    I am level 49.5. I can not find groups in pws. I no longer see the point in playing this game. Without parrellel worlds, you can not find items to get stronger. Currently, each member in a group adds 100% health to the monsters, so in a 5 person group, the monsters will have 500% health. Pws are now too difficult to solo, so why would a stronger player group with someone who is weaker?

    An idea could be to say instead of 100% health, 75%? Or maybe stacking of armor debuffs, i think they fixed it so that there is only a -100% armor debuff instead of -170% when a singularity and a headbutt was combined (-85-85=-170).

    Will probably just do daily quests and wait for an event to improve gear, and maybe just find a new game to play. As with all games, you complete them, and move on.
     
    Kiwigal1244 and bendover like this.
  2. fourtwenty68

    fourtwenty68 Board Analyst

    the CM's said wait till the PW update is released,then i can complain lol.
    i already asked them about PW its way to OP now.
    welcome back to level 1 :rolleyes:
     
    Zamvel7, Kiwigal1244 and _Baragain_ like this.
  3. CONRIY

    CONRIY Forum Greenhorn

    Nah this game way out wack worse its ever been should have stopped at EDIT level 40 they ever plan on going beyond that and pvp deff no point even trying useless time not worth any thing any more and the fact that every things about same really just your char.. alot weaker and your stats useless so this game gone hell and EDIT useless even try explain nor send reports in bugpoint over all this game dead to many people and are gone as I am as well I just came back from being ban for what ever EDIT I did since I didnt do any thing but whatever not big deal they can stick it where sun dont shine


    NEVER DEAD GAME ~ EVERYONE IS TO FIND ANOTHER GAME REAL GAME AND PLAY THEN THIS HEEPING PIECE CRAP THAT IS ALL!!!!
     
    Last edited by moderator: Sep 7, 2015
    Darwarren likes this.
  4. taketh

    taketh Regular

    I think nerfing the pws alone is not enough. The strong will just solo it, leaving the weak behind. It was hard to find a group before the 155 patch also.

    EDIT: and having to share your experience with group members is another reason why people do not group.
     
    Last edited: Sep 7, 2015
  5. MegaNuker

    MegaNuker Forum Ambassador

    Ok fact solo map 2 and the mob hp is let's say 100% hp. Then when you add a player at the same level the hp is not doubled. Being able to solo map 2 with even 5 in there just adding the the hp of the mob I would venture to guess the hp is slightly over double than when I solo. Leveling up your toon fast when you have no gear is bordering on stupidity IF you want to keep you powerful toon.

    I have started a toon from scratch just last week. I got to level 30 and soloed map 1 and the exp was slow. I only kilt what was needed for the Lord of the dead quest. Last night I got map 2 access. I am able to solo map 2 now. I added a random that was 37 I am 32 and I was able to handle the mobs well. I keep getting gear that is better. I am now at 1080 damage for level 32.
     
  6. MANOJ

    MANOJ Forum Pro

    There will be an update on the monster scaling.
    It was mentioned in the road map but then postponed.
    "Dynamic monster scaling"
    that's the better way of map scaling they said. Hope it will improve group hunts in game.
     
  7. Novadude

    Novadude Commander of the Forum

    Map2 is somewhat soloable and tankable with a mediocre level 46 dwarf w 33 knowledge. Map1 is really easy.

    My build - witch chaser (level 46~47) + sparks (lev 45) + wolf shield (level 46). All pre-r155 gear, so not ideal in today's crit nerf world, and a support toon pre-r155. I think, w/o ess, I have 58% armor, 58% block rate, 50% block strength, 40%~44% resist, 19% crit, and only +25% added crit damage (i do 225% when i crit). Base damage is something like 750- 1150 at 1.57 speed, hp is about 7200 (all knowledge pts in increased damage and hp).

    If you select 1) tesla coil + 10% damage talent, 2) steam conductor + 5% heal + 5 less steam, 3) quick shot + 3 steam regen, 4) rocket + stun, 5) shrap shot + stun, and 6) mech turret + cooldown talent, you can just about tank map2 bosses if you use the skills right. Use tesla coil + shrap shot to damage deal, rocket to break, quick shot to reg steam, mech turret to cooldown, and steam conductor to heal 5%. Use the rest of your points to buff as needed.

    This toon couldn't solo map2 pre-r155, but can now, and with better gear it'll geat easier. Meanwhile, my DK keeps dying thanks to the lack of a spammable heal talent.
     
    wizzo90 likes this.
  8. taketh

    taketh Regular

    I did a successful m2 run today without a strong player carrying me. My dk friend put all her knowledge points into hp while i put all mine into damage. With blue essence, we managed ok. She used her new taunt skill to keep the mobs off me, since without any knowledge points in hp, i die way too quick.

    I do not know how they are going to balance it such that its ok for elite players and not too hard for growing ones. If they do a easy mode and hard mode, it might be pointless farming the easy mode if there are not consistently good drops. We did not need blue ess in m2 just to survive before the patch.
     
  9. sebastian_fl

    sebastian_fl Count Count

    WTH dynamic mob scaling is? People talk about it. Is it mobs being stronger/weaker for a stronger/weaker player/group? That would be an epic fail.
     
  10. Zamvel7

    Zamvel7 Active Author

    as someone else said, what if adding the mob's hp by 1 (100%) we do instead with a little less like .85, they will still hit us like a damn op player against a newbie but, at least we will suffer for less time. but again new pw worlds are coming, so let's hope for the best, the gods from nahuatlan have received tons of our blood so at least we deserve something good. (please dont mess with hod)

    and...about the mob scaling system. to be honest that's a failure, from my point of view i farm to become stronger not to be at the same lvl forever, plus let me tell you why is this an huge bad idea, even if i get better equipment it wont matter if the mobs get stronger once i have upgraded my axe which requires almost like 255M for lvl 55, so why farm and play? why do the events?
     
  11. taketh

    taketh Regular

    @Zamvel7 I'd prefer 75% because a 5 person group would mean you would have one person for free. And i'd prefer to be able to do m2 without the use of blue ess, but if this was the case, would elite people complain about it being too easy? Were they complaining about m2 being too easy at level 45, if so they ruined it for the rest of us.
     
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