New formula for citical hit rate

Discussion in 'General Archive' started by ItHurtsWhenIP, Aug 12, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. MegaNuker

    MegaNuker Forum Ambassador

    It would be the same if you had a shield glyph ed from 45 to 50. FYI 43 shields are more powerful that 45 atm.

    Now let's say you get a level 50 shield that is identical to your level 45 you glyphed to 50. People normally melt the 45 and put the glyphs into the 50 one. The 45 will scaled to 55 now. I hope this helps.
     
  2. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice

    Linear

    the white shields have a block chance value in addition too. It makes 2 which is 50% - So actually the same starter as before...

    then as i counted its constant value on lvl45 is 0,041

    Items gives increases just like before, only shown with numbers, so not 40% rather 0,4 :p


    I am playing a lot, but after 4 years i am still waiting for the big bang of shield dropp, cause i hadnt gotten better than a 102% one so far, which will still be weak... But i can surely say i wont farm 300million glypmhs to level it to 55.

    A mere lv 45 legendary cost like that on the TS now to have it on 55... its insane
     
  3. _Baragain_

    _Baragain_ Living Forum Legend

    I'll have to disagree with you on this one. Rate is linear, but you get diminishing returns from the reduction.
    This giant wall of text that the devs provided us is needlessly complicated and hard to understand.
    Much easier to understand is the hint text you see when you hover your mouse over the "Block Chance" (which is a really stupid name by the way... there is no "Chance" involved here).

    It says:
    [​IMG]
    If you apply this formula, you get the following numbers.

    Here is how "Reduction" (I'm going to use the term that actually makes sense) works.

    If you have no shield, you have a reduction of 1.00. If there was some way to have Block rate, but no reduction, you'd not get anything from that 1.00 because the math is %damageRecieved=1/reduction. In this case, 1/1=1, so you would receive 100% of the damage.

    From here, every shield has a base reduction of +1. That means that the equation becomes 1/2=0.5 or you receive 50% of the damage done...

    And so on. Here is the chart.

    [​IMG]

    And now the graph.
    [​IMG]

    Now here is the part that I don't like...
    In the old shields, when you upgraded the shield's level, both it's base Block rate and base Block reduction went up and were enhanced by any % enchantments on the shield. Now, there is just a base Block rate that improves when you level an item up, but the base Reduction (1.00) and any enchantments (For example 0.60) do not improve any as you level it up. That means that the % reduction you get from the shield when you find it will stay the same forever and there is no way to improve it further aside of the Black Warlord set. For example, say I have the Steam Shield. It has 60% more block rate and 0.60 reduction. Seen here is it's upgrade page.
    [​IMG]
    So, I could spend glyphs to improve the rate, but it would always have the 61.54% Damage reduction as seen in the image above. That I don't appreciate at all.
     
    bendover likes this.
  4. Novadude

    Novadude Commander of the Forum

    Yeah. I'm still using my level 43 2-1 shield with 78~79% block rate and 40% reduce, glyphed up to level 47. 4th line is +189 armor. But since it started as level 43, it has higher base stats, almost equivalent to a level 48 shield.

    So at level 50, white shield has 637 block rate which equals 50% block reduce?
    And we get an answer. Hrmmmm, makes me wonder whether an upside down shield is better now.....
     
    _Baragain_ likes this.
  5. MegaNuker

    MegaNuker Forum Ambassador

    @_Baragain_
    Could you comment on something I was thinking. The shields and the REDUCTION could they go up as you level?

    I mean I think the % reduced would be the same but looking at it the old way when you leveled up the % reduction used to go down? I might be in left field with this idea so hey don't know just asking.
     
  6. littlemichel

    littlemichel Active Author

    since in warlord's shoulder ,that has value as damage reduction (150 damage reduction lvl 45 ), I,m just curious ,how is that value convert to new system?
     
  7. _Baragain_

    _Baragain_ Living Forum Legend

    I haven't had a chance to test, but from the way it is set up, it seems that it is the same formula of 1/reduction=damage_taken.

    This is backed up by two things. First, the tool tip is phrased in such a way that there is no logical way that level could figure in. Second, the fact that every shield from LVL 1-50 has the same base of 1 (immediately meaning 50% reduction) is strongly suggestive that it is the same across the board.

    The interesting thing about this is that now, no matter what level the shield you are using is, if you do manage to block, it will be for at least 50%... even if you were using a LVL 1 white shield. Sure, the block rate maybe abysmal, but the reduction is now independent of level.
     
  8. Novadude

    Novadude Commander of the Forum

    Looks like the base armor for shields has gone down too...
     
Thread Status:
Not open for further replies.